Possessed (Object class)

Possessed weapons, armors, jewelries or other objects are ones which have had a demon or other malevolent spirit bound to them, either by an enchanter or other means. These items are extremely dangerous and should only be used, carried or even approached by those confident enough in their abilities to wield them that the spirit within them poses little threat. Even then, they are known to "disobey" their wielder's will and take their own action, potentially even bending the will of those who are in the proximity of it.

Holy figures or blessed objects may protect the user from the influence of and negative effects of possessed items.

Items of this class can also be taken to an enchanter, who, as a service, can convert its negative energy to standard magic energy, leaving it as an enchanted item. Temples and chapels may purify objects of this class for free, leaving them as mundane objects.

Example weapon
Possessed Dagger

Damage: 2d4

Damage type: Piercing, magic

Properties: Finesse, Light, Range, Thrown

User must pass a will saving throw with a DC of 10 each time the dagger is used. On failure, the user will not be able to attack. If less than or equal to 5, the user takes 1d4 magic damage. On critical failure, user may be possessed.